I am a recent graduate of the MFA program in Electronic Arts at Rensselaer Polytechnic Institute where my focus was on visual performance. I have built my own visual performance instrument in Max/MSP/Jitter and I use several different MIDI controllers.When starting school I was primarily interested in music, but gradually I became more interested in using visuals in a musical performance context. Most of the earlier work I came across treated the visual element as a sort of interpreter of musical action instead of using it as an equal contributor to an overall performance. I prefer to use visuals as an independent improvisatory instrument in different ensembles and see what it’s like to build that kind of performance language between a musician and visualist.
Living in London via San Francisco, Evan works as a freelance art director in the broadcast sector. He has a BSc in Multimedia Technology from University of Kent, Canterbury and an MA in Design:Critical Theory from Goldsmiths, London. He is also one half of sembler (sembler.co.uk), a design group focusing on interactive theatre.
George Michael Brower
George Michael Brower is a designer and developer at Google Creative Labs. He makes images, music and software … sometimes in conjunction with one another. Originally from Westchester, NY, he recently completed his undergrad studies in Design | Media Arts at UCLA, where he became a huge Processing fanboy. George also likes chiptune music. He is a founding member and the designer of http://8bc.org, an open chiptune media repository.
Jono Brandel is a designer currently working and living in Treviso, Italy. He received his B.A. from UCLA’s Design | Media Arts. He has designed and developed programming for visual performances at HARD’s electronic music festivals and installations featured in art exhibitions in the western hemisphere. He has taught graphic design courses, applications, and guest lectured around Los Angeles. He holds a scholarship at Fabrica, Benetton Corporation’s Communication’s Research Center.
I’m a designer/artist with a background in sculpture and architecture. As an undergraduate I studied sculpture at NYU where I became interested in the work of artists like Pipilotti Rist and Tim Hawkinson who made installation work that encouraged movement and interaction from the viewer. After NYU, I spent 5 years working as an artist assistant for Ursula Von Rydingsvard fabricating large scale sculpture. I then attended the Pratt Institute where my studies were focused on computational design and digital fabrication, I received my Masters of Architecture in 2008. Following my time at Pratt I worked at Skidmore, Owings and Merrill in the Innovation group developing and employing digital design techniques for high-end interior spaces. About a year ago, I moved to California and have since been working in openframeworks to develope realtime interactive graphics that can be used for installations and live performances.
Michael Chang is a creative and technical consultant at Google Creative Lab, making data visualization and motion graphics. In his spare time he builds dwarf fortresses, writes video games, and loves long walks on the beach.
Noah Keating is an interactive designer and programmer involved in diverse media and creative content.Noah’s work focuses on the experiential and playful possibilities afforded by immersing the human body in technologically augmented spaces. After earning his MFA from USC School of Cinematic Arts’ Interactive Media Division in 2007, he began designing large scale LED dance game installations for companies such as Philips and the Lightspace Corporation. Since 2008, he has been creating custom projects with his company Mathbeat Industries that intersect elements of architecture, sound, sculpture and party spaces, using mobile technologies and installation techniques. In addition to his technological disciplines he is a yoga adept and electronic music DJ.
Riley Harmon is an electronic visual artist that has exhibited and
performed within the US, internationally, and online. Upcoming and
most recent exhibitions include FACT (UK), NIMk, Vienna, Dublin, and
Portugal. His work sits within several permanent museum collections
and has been published in a number of international publications,
including Rolling Stone Italy. He earned a Bachelor of Fine Arts with
Distinction from the University of Oklahoma and is currently at
Carnegie Mellon University in Pittsburgh pursuing an interdisciplinary
Her latest work attempts to capture a kinetic essence and rhythm across a static surface, contrasting delicately controlled line-work with a freeform approach to mark-making, producing images that are dynamic in their stillness.
Her early forays into generative art with NY-based artist Joshua Davis have been mentioned in Computer Arts Magazine and her illustrations have been featured on sites such as Booooom, Design You Trust, Behance Network, Typography Served, The Strange Attractor, Ffffound, Site Inspire, and numerous other independent sources online.
Steve Varga is a designer, a developer and sometimes a digital artist. He is continually working to use emerging technology to create experiences that engage users in both an enjoyable and practical way. His work explores and encourages the active role of the user as a participant in shaping what each project means to them. Steve has recently completed his MFA in Design and Technology at Parsons the New School for Design and is currently working on a number of freelance projects under the name Vargatron.
Will Calcutt is a photographer and art director working in New York. He is interested in how we see, from the physical ability of human eyes to receive light to how the mind recognizes patterns and assembles images (and whether it assembles them correctly or incorrectly). He is also interested in image processing to introduce various types of noise into the signal, and to manipulate an image to the point where we begin to lose the ability to understand it visually.